
A long-running text-based debate game hosted on a message board I used to frequent. The premise was that players acted as commanders of armies consisting of various video game characters and had to argue why their set of five or so "mercenaries" could beat a given rival team's ensemble, drawing upon feats shown in source material. The actual debates have been lost to time, but we still have the wikis and the memories. As a designer, I contributed to Mercenaries 3-5, Mini-Mercs 2, and the unreleased Mercenaries 6 and Mini-Mercs 3.

My college senior project, coded in C# and built in Unity. For this Koala-themed Kart-Battle game, I helped by programming the online functionality, menus, and other odds and ends. I also provided the voice acting.

Also known as "Robot Chemical Smackdown" for short. A college junior-level project coded in HTML. This was meant to teach Qualitative Analysis in Chemistry by letting the player power up their fighting robot by completing experiments.

An early college project, coded and built in GameMaker. This platformer sees the player make their own platforms. I was the level designer (and had so much fun with it that I designed two unused levels).