Games

LLF Mercenarieskeyboard_arrow_down
(Debate, 2010-2018)

A long-running text-based debate game hosted on a message board I used to frequent. The premise was that players acted as commanders of armies consisting of various video game characters and had to argue why their set of five or so "mercenaries" could beat a given rival team's ensemble, drawing upon feats shown in source material. The actual debates have been lost to time, but we still have the wikis and the memories. As a designer, I contributed to Mercenaries 3-5, Mini-Mercs 2, and the unreleased Mercenaries 6 and Mini-Mercs 3.

 

LLF Mercenaries 3 Wiki

LLF Mercenaries 4 Wiki

LLF Mercenaries 5 Wiki

LLF Mini-Mercs 2 Wiki

My Jobsclose

  • Drafting "Mercenaries"
    • Researching character feats
    • Determining strength on relative power curve
    • Limiting/restricting feats as necessary to optimize power curve
    • Assigning extra "abilities" to re-enforce or assist their core combat role(s)
    • Releasing characters on a set schedule
  • Managing special events such as Boss Battles and Game Shows
  • Serving as mediator in moderator/player conflicts

Koala Kartskeyboard_arrow_down
(Vehicle Deathmatch, 2014-2015)

My college senior project, coded in C# and built in Unity. For this Koala-themed Kart-Battle game, I helped by programming the online functionality, menus, and other odds and ends. I also provided the voice acting.

 

Download

Trailer

My Jobsclose

  • Programming Lead (helped all programmers, organized and created weekly builds)
  • Implemented 2-6 player Online Multiplayer functionality
  • Tracked game state recognition (who won, who lost, etc)
  • Coded menus, both in- and out-of- play
  • Implemented and wrote gameplay tip rotation

Super Robot Chemical Madness Smackdownkeyboard_arrow_down
(Edutainment, 2014)

Also known as "Robot Chemical Smackdown" for short. A college junior-level project coded in HTML. This was meant to teach Qualitative Analysis in Chemistry by letting the player power up their fighting robot by completing experiments.

 

Game (Hosted by University of Wisconsin-Stout)

My Jobsclose

  • Tracking game states
  • Placed and aligned objects in game environment(s)
  • Adjusted gameplay to work in multiple browsers
  • Coded menus & scene transitions

The Architect
(2D Platformer, 2012)

An early college project, coded and built in GameMaker. This platformer sees the player make their own platforms. I was the level designer (and had so much fun with it that I designed two unused levels).

 

Game (Hosted by University of Wisconsin-Stout)

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